Flash Memory Game Source Code

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How to prevent these mistakes in my future projects. Rewrite your program from scratch. Rewrite, from scratch, several times, as you progress in your skill and knowledge. There is no absolutely correct code solution.

Free ActionScript Flash AS2 & AS3 Tutorials, Game Code, Effects, Source Files & Sample Downloads. Optimized bullet/laser code; Removed laser memory leak bug. Flash Memory Game Codes and Scripts Downloads Free. Flash Memory Game is a classic memory game with fruits pairs. Flash Puzzle Game has the goal to empty a.

Your goal in re-writing is not to make it perfect but see how the code evolves - how it's easier to write, understand, change - as you apply good Object Oriented Programming practices and principles. I guarantee the before and after picture will be an eye opener.

It's the journey, not the end. Let Reality be Your Guide. Build your code to refelct the real world of your problem.

Memory

It will be more understandable and intuitive. If the realities of writing detail code, how you have to write in the language to make things work, obscure what it's doing in reality then hide it in other methods and classes that do a better job of saying things in real terms. Classes. Go overboard on making classes. Do the opposite of your sample code.

The longer term goal is to see how lots of well focused classes makes the program better. Better to build, better to understand, better to modify.

Possibly making too many classes is fine for now. This is a learning process. Learn to think in terms of objects.

Work hard on puting things into the proper class. If it's a noun, make a class. If it's a thing with some kind of independent identity, real or conceptual, make a class. Seriously, go overboard on making classes. You will find it is not as overboard as you first thought. Think of what you do and what you do it to as separate things, generally. Structure Your Classes.

Everything is made of parts and so should your code. Use class and data structure to make manipulating things easier. Use class and data structure to make things reflect it's reality. Knowing classic data structures - Arrays, Collections, trees, etc. Is absolutely indespensible. Composing your 'lots of' classes in a way that the parts do their individual things yet are a coherent whole is absolutely indespensible. The Human Body is Object Oriented.

The body (a class) has clearly defined connections ( interfaces) inside itself to interact with other internal parts ( classes); and interfaces on the outside to interact with the outside world. The parts are specialized and fundamentally independent. And you could say that eyes, ears, mouth, etc.

Are Application Public Interfaces (APIs). Get a good overview of C#. You will run across things that give you that 'A-Ha, I can use that' moments. Over time you will be learning how to translate your real world problems into C# code details.

Complexity and Simplicity. We're tackling complex problems with code. OO does not discard complexity, rather it manages complexity. Simplicity is complexity broken into understandable parts. Classes and their interaction makes the problem space manageable. Limiting the number of classes and their interactions for the sake of simplicity misses the point.

Object oriented guidelines, generally, are fractal; OO principles can apply at the conditional-code, method, class, module, assembly levels. Sample Application to Your Code. Player, Card, CardDeck could all be classes. GetPlayerName could be in the Player class.

A Card is not a pile of Cards. A CardDeck is a pile of cards. The CardDeck could be a stack. Cards come off the top of the deck. This is a quintessential behavior of a stack data structure. A stack of cards does not shuffle, flip, etc.

Something or someone has to be doing that however. Something has to be working the interaction of the card(s) and player(s). 'Something' and 'Someone' may very well be their own classes. Thanks for the response. It was quite helpful.

To explain a few things. While adding new scores that code was indeed to add scores in order.

I was forced to use NET 2.0 framework so I couldn't use LINQ and all the newer useful stuff. Also I chose to delete the file when entering a new score because it's a top 10 list and when a new score would be added after the list already contains 10 scores then if the player name was shorter than the previous one when overwriting there would remain some artefacts in the xml code which didn't get overwritten and that would make the xml code unreadable – Jun 18 '13 at 8:17.

README.md Alpha Memory Game is a free open source memory game for one or two players by Marc Lepage, co-developer of. Children practice their alphabet by matching pairs of letters accompanied by fun animations and sounds. Overview, also known as Concentration or simply Pairs, is a card game in which all of the cards are laid face down on a surface and two cards are flipped face up over each turn.

Patch 1.01 - desperados wanted dead or alive. Fixme:font:freetype_SelectFont Untranslated charset 255 Workarounds What was not tested Still only halfway through the game, but I've played it before and I doubt there's anything else that would break Hardware tested Graphics: • GPU: • Driver: Additional Comments On resume from pause input appears to be buffered (See bug 39513). What works Installation, cutscenes, game What does not Opening the console to enable cheats results in: fixme:d3d:surface_cpu_blt Filter WINED3D_TEXF_LINEAR not supported in software blit.

The object of the game is to turn over pairs of matching cards. Memory can be played with any number of players or as solitaire and is an especially good game for young children, though adults may find it challenging and stimulating as well. The scheme is often used in quiz shows and can be employed as an educational game. Download You can download Alpha Memory for FREE at for BlackBerry 10 phones and PlayBook. Source Code The game logic is written entirely in the programming language, scripting. It uses, BlackBerry's cross-platform open source native game engine.

License Alpha Memory is licensed under the. Suggested Exercises The game is intentionally very simple. Here are some changes and enhancements you could try:.

Html Flash Game Codes

Add colourful graphics, possibly animated. Make the faces smile and frown at appropriate times. Add more sound effects or background music. Add particle fireworks and cheering to the level complete screen. Add an option to have the letters spoken as they are flipped. Add an option to match uppercase and lowercase letters.

Add options to match numbers, shapes, colours, and so on. Improve scoring by incorporating failed matches, time, and so on. By the Same Author NeverMaze is a touch maze game for all ages, featuring a variety of maze generation algorithms and dynamically adjusting difficulty. Available on for Android phones and tablets, and for BlackBerry 10 phones and PlayBook tablets.